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Based on this report, we recommend that:
local giftBtn = Instance.new("TextButton") giftBtn.Text = "Give Rose" giftBtn.Position = UDim2.new(0, 10, 0, 10) giftBtn.Size = UDim2.new(0, 180, 0, 30) giftBtn.Parent = frame giftBtn.MouseButton1Click:Connect(function() replicatedStorage.GiveGift:FireServer(target, "Rose") screenGui:Destroy() end) roblox sex script updated download file
-- Check if players are in a romantic relationship if relationship:isRomantic() then print("Players are in a romantic relationship") end Based on this report, we recommend that: local
Will relationships be tracked exclusively with , or do you want to track them between real players ? Based on this report
-- Trigger romantic storyline if reached "Crush" or higher if newTier == "Crush" then triggerRomanticQuest(player, target, "first_date") elseif newTier == "Romance" then triggerRomanticQuest(player, target, "confess_feelings") elseif newTier == "Partner" then triggerRomanticQuest(player, target, "partner_ceremony") end end
