Steamapi Writeminidump |work|
: Call SteamAPI_WriteMiniDump within the exception handler, passing the following parameters:
: The resulting minidump includes game and Steam client versioning, thread states, and any optional developer-provided metadata. Implementation Steps SteamAPI WriteMiniDump
beforehand to attach context like the current level or player count. SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, * pvExceptionInfo, uint32 uBuildID ); Use code with caution. Copied to clipboard uStructuredExceptionCode : The code provided by the exception handler. pvExceptionInfo : A pointer to the platform-specific exception structure. To use this function effectively, you typically hook
Ensure your are configured correctly in Tools > Options > Debugging > Symbols. To use this function effectively
To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function
: This parameter corresponds to the exception code thrown by the system (e.g., EXCEPTION_ACCESS_VIOLATION ). It allows the developer to pass the specific error code that triggered the crash handling routine. If the function is called manually without a specific exception context, this value may be set to 0 or a custom identifier.