Divinity -update 2- By Toasterkun ((link)) Jun 2026

Update 2 is live. It’s bigger, it’s louder, and it’s more unforgiving than before. We’ve stripped the wires and rewired the soul of the project.

: Building on the legacy of Divinity: Original Sin 2 , the team is prioritizing deeper interactivity between companions that goes beyond simple banter.

| Feature | Divinity Update 1 | Divinity Update 2 | |--------|------------------|------------------| | Wing articulation points | 8 | 24 | | Halo types | 2 | 6 | | Included animations | 3 | 6 (total 9 with legacy) | | Texture resolution | 2K max | 4K with 2K fallback | | Shader model | Standard Toon | Toon-Rim Hybrid + Emission pulse | | Memory leak on multi-model | Yes (fixed) | No | | Load time (10 models) | ~45 sec | ~28 sec |

Update 2 is live. It’s bigger, it’s louder, and it’s more unforgiving than before. We’ve stripped the wires and rewired the soul of the project.

: Building on the legacy of Divinity: Original Sin 2 , the team is prioritizing deeper interactivity between companions that goes beyond simple banter.

| Feature | Divinity Update 1 | Divinity Update 2 | |--------|------------------|------------------| | Wing articulation points | 8 | 24 | | Halo types | 2 | 6 | | Included animations | 3 | 6 (total 9 with legacy) | | Texture resolution | 2K max | 4K with 2K fallback | | Shader model | Standard Toon | Toon-Rim Hybrid + Emission pulse | | Memory leak on multi-model | Yes (fixed) | No | | Load time (10 models) | ~45 sec | ~28 sec |