If you are developing a specific feature for your game, let me know:
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In simple terms, Filtering Enabled creates a strict separation between the (each player’s personal computer) and the server (Roblox’s authoritative central computer). The client is responsible for rendering what you see and handling your inputs, but the server is the ultimate decider of what actually happens in the game.
If you are developing a specific feature for your game, let me know:
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
In simple terms, Filtering Enabled creates a strict separation between the (each player’s personal computer) and the server (Roblox’s authoritative central computer). The client is responsible for rendering what you see and handling your inputs, but the server is the ultimate decider of what actually happens in the game.