From memory (not full content, but illustration):
Modifying a texture, unit, or script inside the editor triggers an automatic checkout request. The system marks the file as "edit" in your Perforce changelist, preventing other team members from accidentally overwriting your work. Handling Asset Creation and Deletion stingray perforce full
To achieve a full integration, you must combine the native plugin (for discovery) with manual workspace hardening (for reliability). Respect the binary lock, revere the changelist, and always, always shelve before you pull. From memory (not full content, but illustration): Modifying