Ninja Ripper 2.0.13 -

Unlike traditional screenshot tools, Ninja Ripper exports actual —in formats like .rip , .obj , .dae , or .fbx —that can be imported into Blender, 3ds Max, Maya, or Unreal Engine.

Because this software interacts with game code at a low level, it is important to review the following resources before use: Ninja Ripper 2.0.13

As the game renders a 3D scene, it sends vertex data (the points that make up a model), texture data (the images wrapped around it), and shader data to the GPU. Ninja Ripper sits between the game and the GPU, copying this data and saving it to your hard drive. This method allows it to capture models exactly as they appear in-game, including their current pose, materials, and even specific cosmetic items, which is very difficult to achieve with traditional file extraction methods. This method allows it to capture models exactly

The 2.0.13 iteration introduces several stability improvements and quality-of-life updates over its predecessors: including their current pose