Aimbot Script Roblox Universal Script Paste Extra Quality Jun 2026

Options to lock onto specific body parts (e.g., "Head" or "Torso") and a Team Check feature to ensure the script doesn't target allies.

Standard scripts only target the player's Head . Premium variants allow you to toggle between the HumanoidRootPart (torso), LeftHand , or random limb selection to distribute damage naturally. How to Safeguard Your Environment During Execution aimbot script roblox universal script paste extra quality

(formerly Byfron) anti-cheat system actively detect and block most third-party injectors and modified clients. Common Universal Aimbot Frameworks Options to lock onto specific body parts (e

About. This script works on all games (unless the character is not in workspace).. Exunys/Aimbot-V2: ROBLOX Script - GitHub How to Safeguard Your Environment During Execution (formerly

-- Configuration local Settings = AimbotEnabled = true, TeamCheck = true, WallCheck = true, Smoothness = 0.5, -- Lower means smoother FOV = 150, TargetPart = "Head" -- Services local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() -- FOV Circle Visual Anchor local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(255, 0, 0) FOVCircle.Thickness = 1 FOVCircle.NumSides = 60 FOVCircle.Radius = Settings.FOV FOVCircle.Filled = false FOVCircle.Visible = true -- Function to find the closest player to the mouse cursor local function GetClosestPlayer() local ClosestPlayer = nil local ShortestDistance = Settings.FOV for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer then if not Settings.TeamCheck or Player.Team ~= LocalPlayer.Team then if Player.Character and Player.Character:FindFirstChild(Settings.TargetPart) then -- Check if player is alive local Humanoid = Player.Character:FindFirstChildOfClass("Humanoid") if Humanoid and Humanoid.Health > 0 then -- Convert 3D world position to 2D screen coordinates local ScreenPos, IsOnScreen = Camera:WorldToViewportPoint(Player.Character[Settings.TargetPart].Position) if IsOnScreen then local MouseDistance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(ScreenPos.X, ScreenPos.Y)).Magnitude if MouseDistance < ShortestDistance then -- Wall Check / Raycasting local RaycastPass = true if Settings.WallCheck then local RayDirection = Player.Character[Settings.TargetPart].Position - Camera.CFrame.Position local RaycastParams = RaycastParams.new() RaycastParams.FilterDescendantsInstances = LocalPlayer.Character, Camera RaycastParams.FilterType = Enum.RaycastFilterType.Exclude local Result = workspace:Raycast(Camera.CFrame.Position, RayDirection, RaycastParams) if Result and Result.Instance:IsDescendantOf(Player.Character) == false then RaycastPass = false end end if RaycastPass then ShortestDistance = MouseDistance ClosestPlayer = Player end end end end end end end end return ClosestPlayer end -- Main Loop game:GetService("RunService").RenderStepped:Connect(function() -- Update FOV Circle Position FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) -- Offset for top bar if Settings.AimbotEnabled then local Target = GetClosestPlayer() if Target and Target.Character and Target.Character:FindFirstChild(Settings.TargetPart) then -- Smooth Camera Movement local TargetPosition = Target.Character[Settings.TargetPart].Position local CurrentCFrame = Camera.CFrame local TargetCFrame = CFrame.new(CurrentCFrame.Position, TargetPosition) Camera.CFrame = CurrentCFrame:Lerp(TargetCFrame, Settings.Smoothness) end end end) Use code with caution. How to Execute Scripts Safely